Spawn Rooms

Once we have additional people working in the editor on scenes, it will be necessary to have common enemy spawn logic.

That will be included here.

Enemy Room Logic

Change Log

Ver# Date Description
0.1 - On Enter Region (room), spawn enemies. Trigger remained functional.
0.2 - Added second region to reenable the trigger. Trigger was disabled until you left the region
0.3 - Realized was making it too complicated, used variable and single reusable trigger to get same effect
1.0 06/22/13 Opt In approach. Enemies won’t spawn until you open their door the first time.

Pending Tasks

  • Consider implementing skill based logic in a conversation at the door. (Listen/Sneak/Avoid/Etc)
  • Randomize spawn rooms to function similarly to hitmen spawns.

Hitman Logic

Change Log

Version Date Description
1.0 07/17/13 Random number of hitmen spawn on entering specific zones.

Pending Tasks

  • Consider implementing skill based logic in a conversation at zone enter IF enemies spawn. (Dodge/Avoid/Etc)

Spawn Rooms

SNES Shadowrun ledeir ledeir