Items

Name: The name of the item.
Type: Some items are consumable and others are plot related.
Section: Which region it can be found in. IE Tenth Street, Owntown, etc.
Location: Where in the region it can be found, the specific building or map segement.
Description: Detailed description of the item, usually gain from clicking examine in the original game. For some particularly detailed items this may be a link to a wiki page instead.

Name Game ID Type Region Location Description
Matchbox TS00_Matchbox Plot Tenth Street Starting Inventory “Wastelands Club” logo.
Torn Paper TS02_Paper Plot Tenth Street Morgue “Warehouse No. 5”
Scalpel TS01_Scalpel Plot Tenth Street Morgue “It’s a very sharp instrument.”
Slap Patch Plot/Consumable Tenth Street Morgue Heals 10 HP
Dog Collar TS03_Collar Plot Tenth Street Town Square “Shiny Dog Collar.”
Shades TS04_Shades Plot Tenth Street - Dark sun-glasses.
Iced Tea TS05_IcedTea Plot Tenth Street Grim Reaper Club “The iced tea is chilled.”
Door Key TS06_DoorKey Plot Tenth Street - “There is a number on the key, it reads : 6.”
Lone Star Badge TS07_LoneStarBadge Plot Tenth Street Business Man Lone Star Agent Number 8492BT
Paperweight TS08_Paperweight Plot Tenth Street - Meteoric iron paperweight.
Memo TS09_Memo Plot Tenth Street - The memo reads – “Armitage to perform courier run to Matrix Systems. 70-30 split.”
Ripped Note TS10_Note Plot Tenth Street Jake’s Apartment Sassie 702-826
CredStick TS11_CredStick Plot Tenth Street Morgue Universal Cash CredStick
Tickets TS12_Tickets Plot Tenth Street Morgue The tickets to the Maria Mercurial concert!
Magic Fetish TS13_MagicFetish Plot Tenth Street Cemetery Crypt 1 Engraved on the amulet is a bat.
Ghoul Bone TS14_GhoulBone Plot Tenth Street Cemetery A bone of the living dead.
Blue Potion Bottle TS15_BluePotionBottle Plot Tenth Street Town Square The bottle contains clean water.
Blue Potion Bottle OT00_BluePotionBottle Plot Old Town Talisman Shop A blue potion bottle.
Purple Potion Bottle OT01_PurplePotionBottle Plot Old Town Talisman Shop A purple potion bottle.
Black Potion Bottle OT02_BlackPotionBottle Plot Old Town Talisman Shop A black potion bottle.
Sharp Wooden Stake OT03_SharpWoodenStake Plot Old Town Talisman Shop A sharp wooden stake. Looks new.
Iron Key DT00_IronKey Plot Downtown Daley Station It’s a small key.
Crowbar DT01_Crowbar Plot Downtown Rust Stilettos Hideout Rusted steel crowbar.
Password DT02_Password Plot Downtown Rust Stilettos Hideout On the paper is a code- DRAKE0065.
Leaves DT03_Leaves Plot Downtown Jagged Nails club They are bright green leaves.
Strobes DT04_Strobes Plot Downtown Jagged Nails club It gives off a bright flash when used.
DF_MT-AI DTD00_DF_MT_AI Plot Docks Vacant Office “Anti-AI program finally complete. Courier is to deliver it to Pushkin. Cortex bomb will be implanted to protect the data. All other copies destroyed.
- Raitsov.”
Black Bottle DTD01_BlackPotionBottle Plot Docks Octopus Warehouse The bottle contains incubus ink.
Explosives DTD02_Explosives Plot Docks Outside It needs a Detonator.
Mermaid Scales DTD03_MermaidScales Plot Docks Boat Harbor Smooth scales of a mermaid.
DF_DB-Jester DB00_DF_DB-Jester Plot Downtown Dark Blade Manor “After meeting with the Jester, he agreed to aid us in our plans. He is unaware that if he resists, I know his true name to not be Nirwanda and therefore can bind him to my will.
- Vladimir.”
Bronze Key DB01_BronzeKey Plot Downtown Dark Blade Manor It’s a strange looking key.
Dog Tags BR00_DogTags Plot Bremerton Outer Ship An ID tag for a dog.
Detonator BR01_Detonator Plot Bremerton Inner Ship It’s ready to use.
Time Bomb BR02_TimeBomb Plot Bremerton Inner Ship It has a 5 second delay.
Green Bottle BR03_GreenBottle Plot Bremerton Inner Ship The bottle is labelled ‘Toxic Dissolver’.
Safe Key BR04_SafeKey Plot Bremerton Inner Ship It’s a strange looking key.
Purple Potion Bottle BR05_PurplePotionBottle Plot Bremerton Inner Ship The purple bottle contains toxic water.
Jester Spirit BR06_JesterSpirit Plot Bremerton Alternate Dimension Jester Spirit Insignia
DF_DR 1-4 DR00_DF_DR 1-4 Plot Drake Tower Matrix of 2nd Floor ERROR – File fragment only.
DF_DR 2-4 DR01_DF_DR 2-4 Plot Drake Tower Matrix of 3rd Floor ERROR – File fragment only.
DF_DR 3-4 DR02_DF_DR 3-4 Plot Drake Tower Matrix of 4th Floor ERROR – File fragment only.
DF_DR 4-4 DR03_DF_DR 4-4 Plot Drake Tower Matrix of 5th Floor ERROR – File fragment only.
DF_DR-MATRIX DR04_DF_DR-MATRIX Plot Drake Tower Drake Tower “Matrix Systems have created a program which could threaten our AI computer. There is also a courier who could still have the program intact in his head computer. Destroy them both!
- Aneki.”
DF_DR-VOLCANO DR05_DF_DR-VOLCANO Plot Drake Tower Drake Tower “If I am forced to leave the hideout in order to deal with your ncompetence, you will all suffer greatly. Report directly to me! Volcano-233-435.
- Drake.”
DF_DS-FAILURE DR06_DF_DS-FAILURE Plot Drake Stronghold Sub-level 1 matrix “The
Rust Stilettos gang have failed to fulfill their instructions to destroy Jake Armitage. Other arrangements must be made.
- Drake Towers.”
DF_DS-PUSHKIN DR07_DF_DS-PUSHKIN Plot Drake Stronghold Sub-level 2 matrix ""Professor Pushkin was delivered alive this morning. He does not possess the ANTI-AI! He is to be detained until we are sure he knows nothing.
- Drake"
DF_DS-AI END DR08_DF_DS-AI END Plot Drake Stronghold Sub-level 3 matrix “AI computer is nearing completion. Soon we will command the Matrix. Your failure to remove Armitage suggests you are not worthy to command it with us!
- Aneki.”
DF_DS-TARGET DR09_DF_DS-TARGET Plot Drake Stronghold Sub-level 3 matrix “The following target is moved to PRIORITY ONE termination: Jake Armitage. One attempt has already failed! Do not fail again!
- Drake.”
DF_DS-AKIMI DR10_DF_DS-AKIMI Plot Drake Stronghold Sub-level 3 matrix “The mage Akimi could pose a threat to the security of the AI. Armitage must not contact her at any lengths. We know only of her net address 748-374. She must be dealt with!
- Drake.”
Serpent Scales DR11_SerpentScales Plot Drake Stronghold Sub-level 4 The slippery scale of a reptile.
Password DR12_Password Plot Drake Stronghold Sub-level 4 On the paper is a code- ANEKI001.
DF_AN-PAYMENT AB00_DF_AN-PAYMENT Plot Aneki Building 2nd Floor Matrix “Withhold payment of 10,000,000 nuyen to Drake’s Account until we can be assured of the AI’s safety. They have served little protection when there is so much at stake!
- Aneki.”
DF_AN-ANTI-AI AB01_DF_AN-ANTI-AI Plot Aneki Building 3rd Floor Matrix “The security on the sixth floor has been upgraded. The AI is now heavily guarded. Armitage will meet his end attempting such foolishness. The Matrix is ours to control!
- Aneki.”
Name OT##_Name Plot/Gear Old Town Location Description
Name DT##_Name Plot/Gear Downtown Location Description
Name DTD##_Name Plot/Gear Docks Location Description
Name DB##_Name Plot/Gear Downtown Dark Blade Manor Description
Name BR##_Name Plot/Gear Bremerton Location Description
Name DR##_Name Plot/Gear Drake Tower/Drake Stronghold Location Description
Name AB##_Name Plot/Gear Aneki Building Location Description

Items

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