SNES Shadowrun


Very quick update with bug fixes on Bremerton.
On entering the ship you should not lose your team.
On spawning the Jester you should not become him.

Fountain fix is not in.
This module is known to have issues with SRR Version 1.2.0. These issues will be resolved when 1.2.0 is no longer in beta.


Merged in the improved Old Town graphics.
Smoke tested that links and transitions still work.
They all worked for me with the exception of the old town weapon shop.
I am hoping that was just a fluke because the logic looked right.

Added a “cheat” option to the Caryards sleep point.
If you don’t want to grind, you can get 25 free karma. You can repeat this several times if you want. It may or may not be disabled in the future.

Next update, once it is confirmed that this one works properly, will be posted to Nexus as well as Steam.

This module requires Geeked’s prop pack.
More information is available here


Drake Lobby Matrix implemented.
If you choose to ignore the password, you can fight some black ice instead.
Not balanced yet, the ice is pretty weak.
(and the next floor is pretty deadly)

Also fixed some small logic issues with Drake Tower floors 1 and 2.

Progress is much slower than I hoped, but I’m plugging away.
My goal is to release Floor 2’s matrix by Wednesday.
I can’t promise I’ll stick to it, but I’ll try.


V.1.10.0 – Merged in Foh’s changes. The inside of Bremerton isn’t there yet, waiting for props, instead you are taken directly to the Jester’s Realm. This is a Dot-Zero build, I did NOT have enough time to test it.


Small Bug Fixes to Tenth Street.
Did not thoroughly test.
Please comment here with any issues:

Unfixed Issues:
- Remove some of the Enter prompts
- Fix when hired runners leave team
- Changing crypts in the cemetary can earn free karma
- Neutral’s shouldn’t have turn during combat (except to hide)
- Enemies not spawning as expected in office block.


Updated Tenth Street Graphics. It looks amazing.

This module now requires Geeked’s prop pack.

Known Issues – Tenth Street
- Weird Decker zoom behavior
- Dog pauses until you move after dropping collar
- Clipping (Fence near monorail, door to Business man building)
- Memo visible off map in restaurant (will be fixed in V1.9.1)
- Jake’s room needs a door icon instead of inspect (will be fixed in V1.9.1)
- Karma is displaying properly even though the bed says otherwise. (will be fixed in V1.9.1)
- Remove some of the Enter prompts
- Fix when hired runners leave team
- Changing crypts in the cemetary can earn free karma
- Neutral’s shouldn’t have turn during combat (except to hide)
- Enemies not spawning as expected in office block.
- Dog Collar spawning multiple times. (will be fixed in V1.9.1)
- “All Set” should be first hiring option to prevent accidentally hiring runners. (will be fixed in V1.9.1)


Just a quick note to say V1.9.0 is in progress.
We are merging in Thomas’s updated Tenth Street maps.
They look excellent.
Its taking me longer than I had hoped to update the logic though.
I expect to finish by this weekend.

The temporary files are available in the dropbox if anyone wants to do further updates.

We also have some people asking about Bremerton and its progress.

Happy New Years everyone!

Phone call with Mitch

I managed to snag 15 minutes of Mitch’s time for a quick chat on the project and I see good things in the future.

Once Dragonfall releases, and things calm down at HBS, Mitch offered to have one of his guys play through and give us feedback.

Its an offer that’s too good to refuse. Hopefully none of our followers will object if we delay our release to make our module even better.

(PS – He also upped my excitement about Dragonfall end of January)

Contact the Devs

Another important little note for everyone.
I may have the chance to talk with Mitch.
If I do, is there anyone you would want me to say on your behalf?
Questions? Comments? Anything?
This might be our chance to get them to animate certain props for us as well…
(Ok, that’s probably a stretch, but we can dream right?)

Post a reply or shoot me a message with your thoughts.

Joystiq Article

We received some massive PR today with an article on joystiq and a shout out on kickstarter.
Hopefully this will give us some extra motivation to finish.

Read the article here

Also, to anyone who found this project because of the article, we welcome help!

We need mappers, writers, artists, eventually translators, and more!

Send me a message with your skills and interest and we’ll find some way for you to help!


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