SNES Shadowrun


- The Replicating Mage was added to the Arena. You no longer will get stuck after the 9th fight. (you might die, but you won’t get stuck!)
- The Arena is missing bystanders and has a bunch of logic issues.
- Learning the negotiation skill is implemented (sloppily and untested, but there). You can improve it up to your charisma level. Unfortunately you need to do it without clicking the redeem karma button first… I’m still working on the implementation

volcano; landing area and sub1

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V1.5.4 The King!

The King!
The King is implemented in the Caryards.
Now you can leave properly (by killing him).
I still need to balance the Arena, and add the Replicating Mage at the end, but it is usable.
(Just ignore the random labels in the conversation window, those are for my testing)

optional end scene

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i wondered if we can put in background images to scenes so here’s my attempt. if we want to emulate the pace of the dms endgame this could be a scene used to tie up the story.

Drake Tower - V1.5.3

Drake Tower Maps have been added.
There is no logic in them, just the maps.
Oh, and the really deadly turrets.


Arena opponents 1 to 9 are included BUT the turn based nature of the game makes for pretty boring fights.

Fighting the King is not yet implemented.
Fighting the Replicating Mage is not yet implemented.
The opponents are only partially balanced and I still need to play with their behavior.
I still need to add the bystanders.


Update almost entirely by Foh.

Added Wastelands Club
Added Hotel

Bug Fixes
- Only fight Rust Stilletos once
- Already used conversation options in Stilettos are hidden instead of grayed out
- You cannot leave Daley station the first time unless you pick up the key.

Open Issues
- Hiring from the Wastelands is not implemented

I am still planning on an Arena update tonight.


Click here to download

This is an unexpectedly LARGE update.
This is an UNKNOWN STABILITY version. I did a very quick test, but was far from thorough.

- This was supposed to be ready, but it is not yet. The first two opponents are implemented, but if you try and enter the Arena after that you will get stuck. I am still hopeful I will have most of it implemented by late night Sunday.

- Thanks to the addition of a new mapper, we have the MAPS for this. There is NO LOGIC implemented yet. All you can do is wander around and look at the layout. We would greatly appreciate your comments.

- The Docks have been implemented and look great. I did a quick run through and it looks like they are fully functional.

- Bremerton is properly mapped from the Docks. It is still under development and I haven’t verified the Jester’s Realm.

- Both sections have been modified but I have not looked at them. Be warned, the logic controlling the gate has been implemented and I have not verified it in practice. Logically it looks sound though.

Please post any issues here

Thanks and enjoy.

Update and Organization

I have been slowly plugging away at the arena (and the fixes to the caryards it required).
The first two opponents are implemented.
I still need to add the audience, and fix some of the logic.
I will have something to share on the weekend.

Also, its been a week since I asked for a status check and only a few people replied.
Anyone who hasn’t replied loses their claim on regions to map and I will be posting a new call for mappers to the Shadowrun (and possibly steam) boards.

Thanks to those who did reply!

Small update

My week was busier than expected, but I promised an update.
This update consists entirely of FOH’s work.
I did a quick walk through to ensure nothing broke from the file merge, and it looks functional. (A couple scene transitions aren’t properly formatted, but things worked)

- the rust stilettos gang boss can be interacted with after he’s “killed”.
- On my test run, the gang boss did NOT freeze the game.
- the rust stiletto ork with the crowbar can be looted after death.
- maplethorpe and rust stilettos got some lights
- fixed dialogue with maplethorpes secretary
- changed the jester spirits (in rat shamans lair) dialog a bit
- temporarily linked Bremerton to Downtown so it is accessible.
- made dog on bremerton outer ship drop to the ground to be looted after he is killed

During my walkthrough I also attempted to verify some reported bugs.

Let me know if you face any trouble.

Expect the next update Sunday 9/22.


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