Some of our followers might be concerned because I’ve been MUCH too quiet lately.
Never fear, the project is still going!
I was delaying any sizable changes because of some reported issues we had. Numerous people reported, and I verified, that downtown was stealing the missions items.
Needless to say this thoroughly broke things.
The good news is that it appears to be related to the SRR1.2 beta. Now that Dragonfall is out the problem seems to be resolved (at least in my unpublished test environment).
The bad news is a lot of scene transitions are now broken. Apparently the way object interaction was handled changed. Anything with “interaction distance 0” appears to no longer be clickable. Unfortunately a LOT of our transitions had that. I will be fixing that as soon as possible, its easy just time consuming. (Hopefully I’ll just be able to hack the text files)
In other news, those of you who have played Dragonfall already, tell me what you think of the matrix implementation in the APEX scene. I’m a little sad I didn’t release earlier because this is almost exactly the style I had in mind for Drake Tower. Any thoughts or suggestions on it?
Hopefully I’ll have some more exciting news to share soon.
I’ll be honest, I’m going to finish Dragonfall before posting a new update of the module.
I’ll resist adding Berlin props as long as possible, but I expect there will be a Dragon, and if there is we won’t have a choice but to add it. (You will know we’ve included Berlin when the version number increases to 2.0.0)