As promised, I’m able to generate one map a day. I wish I could go faster, but there is only so much time.
This is the building with the business man in it.
I haven’t added the NPCs to the combat room yet, nor have I added the business man’s conversation.
I also made some random fixes to other maps which aren’t worth mentioning. I changed Decker’s behavior so that the first time you enter the office block you will see him running to the alley. Lastly, just for fun, I added the credits to the Morgue slabs.
Later in the week I plan on making another quick video. I want to show the updated Morgue scene and I might as well show people the pursuit of Decker. As for the next maps I’ll do, I expect I’ll do the building you find your key in. That way I can implement the lock logic when I fix the infinite spawn rooms.
Lastly, if you didn’t see my post earlier, I need help spec’ing out the NPCs! Read post9 for more info.