SNES Shadowrun

V1.6.9

V1.6.9
- Included fan requested, and voted for, image of Anders.
- Began balancing Rust Stilletos map. The outside map should be properly balanced and most likely beatable without support if you fought your way out of the caryards.

This is my last update before the weekend.

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V1.6.8

The progress logic has been reworked for the Rat Shaman and Rust Stillettos.
Thanks Foh!

I am unlikely to make any more changes until the weekend. On the flip side, if you are going to be in NY on Friday, you can find me at New York Comic Con.

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V1.6.7

V1.6.7
Added Drake Stronghold Maps.
There is no logic currently, and entering them will lead to a dead end.
(No way to get back)

Next update will be a good fix for the Rust Stiletto and Rat Shaman logic which will hopefully enable us to remove our temporary work around.

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props! monorail, signage, plants

http://steamcommunity.com/sharedfiles/filedetails/?id=175642505 updated today cooked and uncooked versions are up

2013 10 08 00001

2013 10 08 00002

2013 10 08 00006

its a newer version of ‘the cage’ logo which im a lot happier with, plus the wooden door got resized after the screeners were taken, the monorail is a cleaned up combination of the existing props, in dark and in normal colours, also has light set and tracks, id say a lot easier for animating.

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V1.6.6

V1.6.6
- The pack got corrupted. Fortunately I take daily backups. I don’t think any work was lost.
- Changed Rust Stiletto boss logic to unlock Jagged Nails
- Verified Anders is hire-able and that he will follow you to the Rat Shaman map.
- Added real armor to old town shop. Can be purchased from shop interface.
- Replaced “fake” armor jacket with starter armor.

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V1.6.5

V1.6.5
- Added Temporary Hack Work-Around to Rust Stilletos.
- Fixed Duration logic for Jangadance and Hamfist
- Added Cost / Duration Variation to Orifice and Dances
- Variablized Caryards exit cost
- Added Arena Reset to the bed in the caryards as a temporary work around.

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V1.6.4

V1.6.4
Fixed Caryard logic
- Challenging the king after all other opponents are dead should now work
- The King keyword does not get unset anymore.
- Fixed Heavy Dude to use YOUR name instead of Armitage
- Fixed health pack logic so you can’t buy more than 6 (at a time)

Fixed Arena logic
- You are now told in the conversation how much nuyen you won.

Possible Hire-able Runner fix
- If you are unable to hire runners, rest in either Jake’s Apartment or the Downtown Hotel. The configuration menu will have an option that MIGHT fix it.

Progress with the “Secret Room”
- I won’t tell the how or what. It is NOT accessible yet.

Implemented Variable hiring cost / duration for Grim Reaper Club
- This impacts Hamfist and Jangadance.

Attempted to fix karma redemption conversation option to display available Karma. It is not currently working.

Next update will hopefully include Drake Stronghold (maps only) as well as variable cost / duration for more Runners

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V1;6;3

V1.6.3
- Bug fix for the Replicating Mage.
- Balanced / Added hiring of Kitsune, Splatter, and Steelflight. Their behavior still needs to be verified.

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V1.6.2

V1.6.2
Added four hire-able runners – Anders, Frogtongue, Jetboy and Norbert.
Fixed Jangadance’s stats. He was under powered.
I have verified the runners can be hired and will go to the Rust Stilettos, but nothing more. I expect there will be various kinks to work out.

And I apologize but I haven’t looked at the last two posts yet! (The one on Steps and the one on Bremerton) It was a busy weekend.

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steps

Snes ground stepset2x n

eye spy someone is making props for Bremerton! this image is from the 2x version of some prop from the docks set. set the stairs to ground and the rails to props and use invisible solid blocks for clipping issues. bit of greening up, resizing and should work. if its not enough space to walk on then the steps can easily be 2 tiles worth wide.

similar deal for this one:

Snes ground streetstepsset2x n

the side of the stairs can be included as part of the steps image – or set as an under ground tile. any tiles (walls or floor) displayed behind the steps will have to be set as under ground tiles – ie the grass out the front of the Aneki building. alternatively specific wall tiles could be created to fit the edge of the steps.

some windows & edging, the window glows are best inputted as unlit props – wall decorations and example of this applied is bottom left. possible to knock these back to 80% alpha

Snes building windowsset n

heres some props for guard towers and corporate buildings i figure the guard towers might be good for the arena Snes building corpset n

a whole bunch of signage, most would be unlit props except for the floor level numbers and the Grim Reaper sign. couldnt find a matching font for drake corp though looks ok

Snes signs set n

btw this is thomas here – @Gribs all these posted are png and ready to cut/paste and put into the editor as props

3-10-13 = Snes signs set2 n aneki and better font for jagged nails

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