SNES Shadowrun

Tenth Street Alley

Fun stuff happens when you walk down a dark Alley ;)

Tenth Street Alley Alpha Video

Now that the easy scene is out of the way, I’m probably going to focus on maps for a couple days before working on any more triggers or conversations. I will likely be quiet, but never fear, I’ll still be plugging away.

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Jake's Demise

Now you too can be gunned down on the street like Jake Armitage!

Careful reconstruction has updated this location from the SNES Downtown to this spiffy new SRR Downtown.

SNES
Snes downtown jake full

SRR
Srr jakes demise

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Tenth Street Draft

Say hello to Decker and his Hellhound friend.

http://www.youtube.com/watch?v=3rh0AUqBaqU

This minute long clip includes “Jake” leaving the Morgue and being approached by Decker. Then the player wanders off and frees the dog.

Known Issues

  • The movement isn’t properly synced, it looks like they are moving in combat time.
  • The dog is actually a hellhound model. There is no dog model.
  • The Northern buildings are not built yet. I’m not sure which tiles to use.
  • The random NPCs aren’t there yet.
  • There’s a random building block near the stairs and I have no idea where its from.

Questions!

  • Do I map out ALL the streets in a single map? Or do I compartmentalize them like the SNES game?
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Morgue Take 1

A very shakily recorded walk through of the morgue.
Its a rough draft, timing and such is off.

Morgue Take One

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The Editor!

I have received the editor and successfully made a map!
Its a poor map… But its a start.
Its rather tricky to work with the graphics, more so than expected, but then again, we were warned about it!

The SNES Morgue Scene
Snes morgue
Snes morgue2

The SRR Morgue Scene (Rough draft!)
I need to look through the tileset more thoroughly.
I was able to run around the map, but it had issues!
(This is a screenshot from the editor, not the game)
Srr morgue

Thoughts?

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