SNES Shadowrun

Tenth Street Victory!

I have fully mapped the exterior maps for Tenth Street.
They are not configured for use yet, they are just the maps, but seeing as how its a decent accomplishment I wanted to share.

You can see screenshots here: SRR Tenth Street Exterior Maps

My original plan had called for making a single map of the region as opposed to the 7 maps which were present in the SNES version. That made things a little unwieldy though, unless I increased the distance you would need to walk everywhere. Instead I made it into 4 maps. Jake’s apartment and the alley are still standalone locations. The center parks have been combined with the rail station and the club has been combined with the cemetery and office building. Its possible I will further combine them, but odds are I’ll leave it this way.

That also leads me to a change I will likely implement in the SRR version. I heard rumors about a taxi service in the Sega version (I never played, so I don’t know first hand). I will likely implement something similar in future versions of the module. It will cost nuyen, it won’t take you more than a handful of locations, it won’t take you to any location you haven’t already visited, and it won’t be available anytime it would impact the plot (cortical bomb).

Ooops. Too many maps.

Just a quick note.
Apparently I can only have 10 maps up at a time.
Therefore I will be moving most of the maps to regular image files (with the exception of those that I set up links already for)

Once there is space again, feel free to resume uploading maps. Alternatively you can age them to a wiki page. I’ll have sample up tonight.

Tenth Street Alley

Fun stuff happens when you walk down a dark Alley ;)

Tenth Street Alley Alpha Video

Now that the easy scene is out of the way, I’m probably going to focus on maps for a couple days before working on any more triggers or conversations. I will likely be quiet, but never fear, I’ll still be plugging away.

Jake's Demise

Now you too can be gunned down on the street like Jake Armitage!

Careful reconstruction has updated this location from the SNES Downtown to this spiffy new SRR Downtown.

Snes downtown jake full

Srr jakes demise

Tenth Street Draft

Say hello to Decker and his Hellhound friend.

This minute long clip includes “Jake” leaving the Morgue and being approached by Decker. Then the player wanders off and frees the dog.

Known Issues

  • The movement isn’t properly synced, it looks like they are moving in combat time.
  • The dog is actually a hellhound model. There is no dog model.
  • The Northern buildings are not built yet. I’m not sure which tiles to use.
  • The random NPCs aren’t there yet.
  • There’s a random building block near the stairs and I have no idea where its from.


  • Do I map out ALL the streets in a single map? Or do I compartmentalize them like the SNES game?
Morgue Take 1

A very shakily recorded walk through of the morgue.
Its a rough draft, timing and such is off.

Morgue Take One

The Editor!

I have received the editor and successfully made a map!
Its a poor map… But its a start.
Its rather tricky to work with the graphics, more so than expected, but then again, we were warned about it!

The SNES Morgue Scene
Snes morgue
Snes morgue2

The SRR Morgue Scene (Rough draft!)
I need to look through the tileset more thoroughly.
I was able to run around the map, but it had issues!
(This is a screenshot from the editor, not the game)
Srr morgue



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