SNES Shadowrun


Patrol routes are implemented!
They seem to work, I made a few tweaks after walking through, but I doubt that broke anything.

Let me know what you think.

  • Are they too busy?
  • Are they logical?
  • Do they leave enough chances to “dodge” security?
  • Do they lag your computer? (tell me your specs)
  • Are they the right speed? I worry they are too fast.

Once I know what people think of the routes I’ll start adding stealth challenge points.

Before then I’ll be adding the static challenge points like doors.

And now to call it a reasonable (1AM) night.


Did you get decent feedback on this? I’ve been away and haven’t had a chance to play lately, but will gladly check stuff out for you if you need it.

ledeir ledeir

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.