SNES Shadowrun

V1.10.2

V1.10.2
Drake Lobby Matrix implemented.
If you choose to ignore the password, you can fight some black ice instead.
Not balanced yet, the ice is pretty weak.
(and the next floor is pretty deadly)

Also fixed some small logic issues with Drake Tower floors 1 and 2.

Progress is much slower than I hoped, but I’m plugging away.
My goal is to release Floor 2’s matrix by Wednesday.
I can’t promise I’ll stick to it, but I’ll try.

Comments

Nice work, i’ll try to check it out and give some feedback to you.

Is there anything in particular that you want me to work on while i wait for the bremerton tiles?

From the top of my head i’d just do little stuff in downtown and implement that jetboy finds money at the rust stilettos…

V1.10.2
 

If you are looking to do little stuff downtown while you wait for the props, perhaps you can implement the “one shot” events which happen.
(Unfortunately I don’t remember what they are, aside from the drive by)

V1.10.2
 

i just put the updated oldtown maps on dropbox, snes 28-1-14.rar looking pretty nifty, the arena worked really well :D

i also had a tinker with the monorail and daley street station maps… the dragonfall expansion is going to have subway tiles so ill wait till then before i do any more work on them though they look ok for now
V1.10.2
 

I noticed you FTP’ed it earlier. I look forward to seeing what you did.
I doubt I’ll have time to merge it in until the weekend though.

V1.10.2
 

re uploaded the rar… just a quick fix for the blue potion problem – the statue now has water around it and the scales are there ready for scripting

V1.10.2
 

Excellent.

V1.10.2
 

I just tried merging in the files but I’m seeing missing props…
For instance the arena doesn’t have any walls.
Not sure what to do about that aside from trying to redownload your prop pack.

File not Found: /data/props/oldtown_magic_shop03.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_Magic.srm.txt

File not Found: /data/props/oldtown_street_shack02.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_CARYARDS.srm.txt

File not Found: /data/props/oldtown_street_car03.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_Arena.srm.txt

File not Found: /data/props/oldtown_furniture_barbackback.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_SputnikClub.srm.txt

File not Found: /data/props/oldtown_building_oldtowncorner04.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_Doc.srm.txt

File not Found: /data/props/oldtown_building_oldtowncorner06.pb, in
File contents validation failed for: C:/Users/Ledeir/Documents/Shadowrun Returns/ContentPacks/SNES Tenth Street Demo/data/maps/OT_External.srm.txt

V1.10.2
 

weird.. that shouldnt be happening.. any ideas why?

V1.10.2
 

Dont know. It was looking for the props in the SNES module not the geeked module.
When I copied them over it worked.
I should be republished tonight.

V1.10.2
 

cool – yeh i guess that will happen from time to time till we rollover all the props… ive just finished reworking wastelands and jagged nails – looking nice – i managed to add a walkway to wastelands – not quite the grand scale of the original but it works ok

V1.10.2
 

I look forward to seeing it.
I’ll be publishing the old town version soon.
For what its worth, moving the old interactive props out of the way and leaving them there makes it pretty easy for me to update logic. Thanks.

V1.10.2
 

choice! i hoped it wasnt much of a pain

V1.10.2
ledeir ledeir

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.