Slowly plugging away. I pushed out version 3.0.11 on Sunday.
All floors up to the 4th floor in Drake are playable. You need a decker but you don’t need to hack.
The logic is slightly tested. There are a lot of options and it is possible to make it through without fighting. Granted you need the right skills…
I need to implement a non-decking approach for those who just want to slaughter all the way… If you can’t hack you can’t unlock the elevator. This will be something simple like giving the “special” floor guard a key.
If any of you get the chance to play, let me know which conversation options you end up using and if you find yourself stuck at any point.
I also have one placeholder conversation in the 4th floor still. It has the choices and logic but no fluff. If you want to come up with something clever let me know, otherwise I’ll just fill it in eventually.
I can’t wait to finish this map! Its so close I can almost taste it… Then comes all the bug fixing.
Any news on other sections? Or am I the last one plugging away at this?
Any new props or art or progress on Aneki?
Let me know!