Once we have additional people working in the editor on scenes, it will be necessary to have common enemy spawn logic.
That will be included here.
Enemy Room Logic
|0.1||-||On Enter Region (room), spawn enemies. Trigger remained functional.|
|0.2||-||Added second region to reenable the trigger. Trigger was disabled until you left the region|
|0.3||-||Realized was making it too complicated, used variable and single reusable trigger to get same effect|
|1.0||06/22/13||Opt In approach. Enemies won’t spawn until you open their door the first time.|
- Consider implementing skill based logic in a conversation at the door. (Listen/Sneak/Avoid/Etc)
- Randomize spawn rooms to function similarly to hitmen spawns.
|1.0||07/17/13||Random number of hitmen spawn on entering specific zones.|
- Consider implementing skill based logic in a conversation at zone enter IF enemies spawn. (Dodge/Avoid/Etc)