SNES Shadowrun


I’m Back!

With the new layout I’m not sure how to update the link for the adventure log, so Post88 is the title.

I’m been very busy with a side project lately. My savage world’s campaign is drawing to an end so I wanted to go out with a bang. I paper-crafted a massive (in my opinion) amount of terrain.

If you are curious you can see more here: Assaulting the Portal

The terrain is all (mostly) built now, so I no longer need to invest my time into it. That means I can focus on SRR once more. I’m hoping to get back to making multiple weekly updates again.

That means it is time to do a status check. Who is working on what?
Is there anything else which is ready to be merged in? Anything else in progress?

Let me know


Bug Fix Update
- Hireable runners should NOT join if your party is full. The yes option is still available, but it should have a different conversation reply.

- It was reported that the Rat Shaman graveyard immediately booted you. I could not see a reason for this, but I slightly adjusted the scene to address it. You spawn slightly further from the exit point and the exit only triggers for player0

I am hoping to release the Docks Matrix point tomorrow night but cannot promise it.

I also could use the correct text for the “party full” replies in the jagged Nails and Wastelands club. Anyone able to get those for me?


Small changes.
We are now utilizing the new tracking feature from SRR V1.1 for the Cortex bomb.
This was a fairly invasive update which is why we jumped up to V1.8 from 1.7.5.

It appears to be working fine, though I am noticing more lag on combat scenes.
Please let me know if you see any performance issues in this version.

We should have more changes tomorrow as well. As mentioned I wanted to implement the optional quest system. Additionally we have an amazing art prop for the octopus which will be included soon.

Additional note.
Things have been hectic for me lately. Please let me know if there were any submissions to the main build that I have yet to include. I don’t think there were, but I’d rather ask and be sure.

I will be publishing again tomorrow night.

Adventure Log Comments

It has been brought to my attention that adventure log commenting has disappeared!
Looking into it more I have found a decent bit of discussion on the OP forums.

Before you worry, all comments STILL EXIST, we just can’t see them.
The wiki devs are working on re-enabling them.
It may be a little while, but they will be back!

For now any discussions should be opened in the forums.

Let me know any other issues you face.

New wiki layout

For those who haven’t already noticed, the wiki URL and layout have changed.
I knew this was coming, they had a kickstarter for this a while ago.
Let me know if you encounter any issues or troubles using the new layout. I’ll try and help!

The new URL is:

Matrix Survey

I haven’t gotten nearly enough replies for the matrix survey.
If possible please share this link with any friends who might be interested.

I want to get a decent collection of answers before I implement, otherwise we’ll end up with my vision rather than the communities!


In order to give people more time to respond to the Matrix survey, I decided to work on a long missing piece… The Cortex Bomb.

The basic implementation of the timer is there. Once activated you have 30 minutes or game over.

Once SRR V1.1 is released out of beta the functionality will be updated to display the counter on screen, until then you just get an annoying Tick Tick Tick message every 10 seconds.

Its important to note that each minute represents one hour in game time, so 30 minutes is supposed to represent 30 hours.

Future releases will most likely need to disable certain areas while the bomb is active – Drake Volcano, Bremerton, Aneki Tower, Dark Blade Mansion. None of those areas currently have the counter.

Sleeping also needs to be adjusted to use 6 minutes of your time (360 seconds).

I also removed a couple old scenes and unused triggers to (slightly) reduce the content pack size.

Matrix Mapping

I’m ready to begin mapping the Matrix.
I’ve tested out most of my ideas for proof of concept.
I need to know what people want for an approach though!

Reply here, the facebook page, or on steam.



A quick note.

I was interviewed for an article about our project. It should show up on sometime next week.

I told the interviewer that it was important to me that Thomas and Foh got credit for all their hard work and that the project would be much further behind without them.

I just wanted to let you know, so that you could keep an eye out for the article.
(and hopefully they will have good things to say about the project!)

Dark Blades mansion exterior and Gunshop

uploaded to dropbox, the lighting for the exterior db map should probably be very close to the lighting of the streets, though not essentially.

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not sure if its possible, but id like it if the turret in the gunshop followed the main character around, failing that, have it on an ai patrol thing.


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