Quick update before bed.
Two more locations are mapped out, the office building and the restaurant near the rail station.
The restaurant will be interesting dealing with the injured man and the enemy spawn room.
I like Glutman’s office, but the other room seems much to spread out. Then again it will have three NPCs trying to kill you… I definitely want to add more filler to it.
With the completion of these two maps, there are three locations left on Tenth Street to map.
- The Cage
- The Cemetery
- The Monorail Station
Based on time constraints I had planned on releasing those scenes AFTER the alpha release. For those who don’t remember, I was aiming at the alpha (Tenth Street Demo) release for within a week of the game’s release date. Unless the logic takes longer than expected, I should be well on target for that goal. I may even be able to get the extra locations in too.
If you want to ensure I get it out on time though, I could use help with the NPCs! There are a lot to choose the appearance of and to stat out. If I can concentrate on the trigger logic instead of worrying about their specs, it will definitely help me release on time.
Also, I want to once again thank everyone who is helping! Without the dialogue work and SNES maps this project wouldn’t be possible! Thanks