SNES Shadowrun

Hired Runner re-work in progress!

I’ve been terrible about updating here (and even worse on youtube).
I have been fairly regular updating on Steam and the facebook page at least.

I have been doing weekly bug fix patches with a zillion bugs reported by Clockwork. He is clearly the MVP of bugs at this time!

He is also the second person (that I know of) who has played our mod end to end. (He’s done so at least 3 times!)

This week is special. Rather than doing my regular Monday bug fixes, I am going through the hired runner logic and trying to make it better. At the very least I am making it consistent among the maps so hopefully there will stop being scenes where the runners simply disappear.

I am also merging some of the maps to remove scene transitions. The Grim Reaper, and the other clubs, really don’t need a scene transition!

Depending how far I get, I may even be able to finally implement hired runner conversations and upgrades, but I need to finish the ground work first!

Sorry for the lack of updates here!

Next patch will be uploaded to Nexus AND steam.
Hopefully I will finish my updates in time for Monday’s regularly scheduled update, but only time will tell.

Comments

ledeir ledeir

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.